WE3
Vertigo

.

2004

.

Grant Morrison blends metaphysics, chaos magic, and pop iconography into narratives that collapse boundaries between fiction and reality. Renowned for works like The Invisibles, Doom Patrol, and All-Star Superman, they infuse superhero mythologies with philosophical depth, nonlinear structures, and radical imagination. Morrison’s stories often explore identity, transformation, and the power of storytelling itself. A shape-shifting stylist, they move effortlessly between experimental indie projects and mainstream blockbusters. Their work challenges the limits of the medium while embracing its most ecstatic possibilities, positioning Morrison as one of the most visionary and unpredictable voices in comics.

Grant Morrison
Vertigo
978-1401243029
104
English
2004
paperback/ 26 x 17 cm

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WE3 follows three domesticated animals transformed into lethal cyborg weapons by a clandestine government program. As these engineered creatures break free from their programmed fate, they embark on a perilous quest for freedom and identity in a dystopian world that has forgotten compassion. The narrative explores loyalty, autonomy, and the blurred boundaries between man and machine, challenging conventional superhero tropes. Grant Morrison’s provocative writing, combined with Frank Quitely’s dynamic artwork, delivers a bold commentary on power and humanity. Graphic Novel, DC Comics, Grant Morrison, Frank Quitely, 2004, Vertigo Vertigo 978-1401243029 Grant Morrison 2004

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WE3:DELUXE EDITION

DC Comics
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2011
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WE3

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2004

.

Grant Morrison
paperback/ 26 x 17 cm
978-1401243029
English
104

Grant Morrison blends metaphysics, chaos magic, and pop iconography into narratives that collapse boundaries between fiction and reality. Renowned for works like The Invisibles, Doom Patrol, and All-Star Superman, they infuse superhero mythologies with philosophical depth, nonlinear structures, and radical imagination. Morrison’s stories often explore identity, transformation, and the power of storytelling itself. A shape-shifting stylist, they move effortlessly between experimental indie projects and mainstream blockbusters. Their work challenges the limits of the medium while embracing its most ecstatic possibilities, positioning Morrison as one of the most visionary and unpredictable voices in comics.

WE3 follows three domesticated animals transformed into lethal cyborg weapons by a clandestine government program. As these engineered creatures break free from their programmed fate, they embark on a perilous quest for freedom and identity in a dystopian world that has forgotten compassion. The narrative explores loyalty, autonomy, and the blurred boundaries between man and machine, challenging conventional superhero tropes. Grant Morrison’s provocative writing, combined with Frank Quitely’s dynamic artwork, delivers a bold commentary on power and humanity. Graphic Novel, DC Comics, Grant Morrison, Frank Quitely, 2004, Vertigo Vertigo 978-1401243029 Grant Morrison 2004

WE3:DELUXE EDITION

DC Comics
.
2011
.
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SPAWN:REFLEJOS #8

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1997
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